If this sounds familiar, then maybe you've played a few hands across from the elephant in the room. Even the sides of the board were animated, making it feel like I was sitting at a magical table. Every time they did, bits of sparkles and puffs of smoke buttressed the action.
Everything was animated with a bit of whimsy, with snarling cards rearing up and pouncing to attack. I played a card, and then my opponent played a card. My deck was on the bottom of the screen, and my computerized opponent had his own up top. If I was ever going to be good, it wasn't going to be the first time I played it. I've played a bunch of card games, and I know the commonalities, but I'm far from an expert.
It was more than enough time to remember that my learning curve on games like The Elder Scrolls: Legends looks roughly like the trajectory of a space shuttle after launch. And it reminds me of something he said last year.įor several minutes before I caught the look, I'd been bumbling my way around the upcoming competitive card game.
It's Pete Hines' job to sell games, but the best pitch that Bethesda Softworks' VP of PR and Marketing gives for The Elder Scrolls: Legends isn't scripted or practiced or pulled from a list of talking points.